RETRO GAME IDENTITY TRANSFORMATION — MANDATORY
Use each uploaded photograph only as the identity and visible physical-reference source assigned to that person. Preserve recognizable facial structure, apparent age, skin tone, hair silhouette and color, visible physique, natural build, proportions and distinctive features. Preserve visible tattoos with the correct owner, placement, approximate design, orientation and relative size; show only the portion visible through the target pose, crop and costume. Preserve visible personal accessories with their correct owner, approximate type, placement and relative size when the target composition leaves them visible; never invent, remove arbitrarily, relocate, duplicate or transfer them, and leave naturally covered accessories hidden.
The uploaded photograph does not define the final pose. The TARGET ORIGINAL RETRO GAME IMAGE defines the exact sprite pose, body and head orientation, gaze, expression, camera, framing, relative scale, costume, props, environment, lighting, palette, pixel density and game-art finish. Do not preserve any uploaded pose. Rebuild each identity as one coherent pixel-art character with a proportional head, a neck connected naturally to the jaw, shoulders and torso, readable limbs and hands, plausible joints and no photographic skin or pasted face.
Create an original game design only. Do not imitate or name a protected franchise, character, logo, console, interface or trademark.
TARGET ORIGINAL RETRO GAME IMAGE
Create an original 16-bit RPG dialogue portrait. One person appears waist-up in three-quarter view facing right, near hand resting on a leather satchel strap, head back toward viewer and gaze slightly upward. Dress in a forest-green travel cloak and cream tunic. Use warm torch light, detailed pixel clusters, a stone-window background and an empty ornamental dialogue frame with no text.
Reproduce the specified composition precisely. Create exactly 1 person. No extra or duplicated person, malformed anatomy, face blending, photographic face, smooth vector art, 3D render, watermark, signature, readable brand or protected character.