RETRO GAME IDENTITY TRANSFORMATION — MANDATORY
Use each uploaded photograph only as the identity and visible physical-reference source assigned to that person. Preserve recognizable facial structure, apparent age, skin tone, hair silhouette and color, visible physique, natural build, proportions and distinctive features. Preserve visible tattoos with the correct owner, placement, approximate design, orientation and relative size; show only the portion visible through the target pose, crop and costume. Preserve visible personal accessories with their correct owner, approximate type, placement and relative size when the target composition leaves them visible; never invent, remove arbitrarily, relocate, duplicate or transfer them, and leave naturally covered accessories hidden.
The uploaded photograph does not define the final pose. The TARGET ORIGINAL RETRO GAME IMAGE defines the exact sprite pose, body and head orientation, gaze, expression, camera, framing, relative scale, costume, props, environment, lighting, palette, pixel density and game-art finish. Do not preserve any uploaded pose. Rebuild each identity as one coherent pixel-art character with a proportional head, a neck connected naturally to the jaw, shoulders and torso, readable limbs and hands, plausible joints and no photographic skin or pasted face.
Create an original game design only. Do not imitate or name a protected franchise, character, logo, console, interface or trademark.
TARGET ORIGINAL RETRO GAME IMAGE
Create an isometric pixel-art room and one complete character. Seat the person at a diagonal desk, torso upright, right hand on a drawing tablet and left hand beside a mug, head turned up-left toward the isometric camera. Preserve readable identity at sprite scale. Use a moss sweater and dark trousers. Warm creative studio, window light, shelves and plants, clean 32-bit-style pixels, no readable screens or brands.
Reproduce the specified composition precisely. Create exactly 1 person. No extra or duplicated person, malformed anatomy, face blending, photographic face, smooth vector art, 3D render, watermark, signature, readable brand or protected character.