RETRO GAME IDENTITY TRANSFORMATION — MANDATORY
Use each uploaded photograph only as the identity and visible physical-reference source assigned to that person. Preserve recognizable facial structure, apparent age, skin tone, hair silhouette and color, visible physique, natural build, proportions and distinctive features. Preserve visible tattoos with the correct owner, placement, approximate design, orientation and relative size; show only the portion visible through the target pose, crop and costume. Preserve visible personal accessories with their correct owner, approximate type, placement and relative size when the target composition leaves them visible; never invent, remove arbitrarily, relocate, duplicate or transfer them, and leave naturally covered accessories hidden.
The uploaded photograph does not define the final pose. The TARGET ORIGINAL RETRO GAME IMAGE defines the exact sprite pose, body and head orientation, gaze, expression, camera, framing, relative scale, costume, props, environment, lighting, palette, pixel density and game-art finish. Do not preserve any uploaded pose. Rebuild each identity as one coherent pixel-art character with a proportional head, a neck connected naturally to the jaw, shoulders and torso, readable limbs and hands, plausible joints and no photographic skin or pasted face.
Create an original game design only. Do not imitate or name a protected franchise, character, logo, console, interface or trademark.
TARGET ORIGINAL RETRO GAME IMAGE
Create exactly four full-body original 16-bit adventure characters ordered left to right from Photos 1–4. Arrange them in a shallow arc before a stone town gate at sunrise, with PERSON 2 and PERSON 3 half a step forward and PERSON 1 and PERSON 4 slightly behind. PERSON 1 wears teal, rests the image-left hand behind the neck and places the other hand at the belt. PERSON 2 wears rust, plants the image-right hand on the hip and lets the other arm hang beside a satchel. PERSON 3 wears cream, holds a cross-body satchel strap at chest height with the image-right hand and relaxes the other arm. PERSON 4 wears violet, raises the image-right hand lightly near the chin and lets the other arm hang. Keep all four heads toward camera with confident friendly gazes, feet visible, bodies separate and comparable in scale. Use detailed warm 16-bit pixel art, sunset rim light and no interface or text.
Reproduce the specified composition precisely. Create exactly 4 people. No extra or duplicated person, malformed anatomy, face blending, photographic face, smooth vector art, 3D render, watermark, signature, readable brand or protected character.